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A novel
by Gabrielle ZevinIn this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends - often in love, but never lovers - come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.
On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won't protect them from their own creative ambitions or the betrayals of their hearts.
Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.
Zevin is a long-time gamer, and her knowledge of what draws people to video games and what goes into making them rings true. She understands that game-playing, and game-making, are a kind of storytelling, and perhaps that is what draws her to write about this world. What Sadie, Sam and their creative partners do feels not that different from the worldbuilding that novelists undertake (minus all the programming know-how). Tomorrow, and Tomorrow, and Tomorrow, as the title suggests, is about the power of new beginnings, of the hope that's inherent in starting over, and how stories, games, and the best kinds of friendships can give us infinite new lives...continued
Full Review
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(Reviewed by Norah Piehl).
Before they became video game developers, the main characters in Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow were kids growing up in the 1980s, and like countless other Generation X kids, one of the first video games they fell in love with was The Oregon Trail. Many people of this age group probably remember hunting for deer and buffalo, trading for supplies, and possibly dying of dysentery on a westward journey to the Oregon Territory — all from the comfort of the Apple II computers in their school computer labs.
The Oregon Trail is actually older than most people might know. The idea for the game was initially conceived in 1971 by a group of recent college graduates, one of whom, Don Rawitsch, later got a job at the ...
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