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Beartown 1
Late one evening toward the end of March, a teenager picked up a double-barreled shotgun, walked into the forest, put the gun to someone else's forehead, and pulled the trigger.* * *
This is the story of how we got there.
Beartown 2
Bang-bang-bang-bang-bang.
It's a Friday in early March in Beartown and nothing has happened yet. Everyone is waiting. Tomorrow, the Beartown Ice Hockey Club's junior team is playing in the semifinal of the biggest youth tournament in the country. How important can something like that be? In most places, not so important, of course. But Beartown isn't most places.
Bang. Bang. Bang-bang-bang.
The town wakes early, like it does every day; small towns need a head start if they're going to have any chance in the world. The rows of cars in the parking lot outside the factory are already covered with snow; people are standing in silent lines with their eyes half-open and their minds half-closed, waiting for their electronic punch cards to verify their existence to the clocking-in machine. They stamp the slush off their boots with autopilot eyes and answering-machine voices while they wait for their drug of choicecaffeine or nicotine or sugarto kick in and render their bodies at least tolerably functional until the first break.
Out on the road the commuters set off for bigger towns beyond the forest; their gloves slam against heating vents and their curses are the sort you only think of uttering when you're drunk, dying, or sitting in a far-too-cold Peugeot far too early in the morning.
* * *
If they keep quiet they can hear it in the distance: Bang-bang-bang. Bang. Bang.
* * *
Maya wakes up and stays in bed, playing her guitar. The walls of her room are covered in a mixture of pencil drawings and tickets she's saved from concerts she's been to in cities far from here. Nowhere near as many as she would have liked, but considerably more than her parents actually consented to. She loves everything about her guitarits weight against her body, the way the wood responds when her fingertips tap it, the strings that cut hard against her skin. The simple notes, the gentle riffsit's all a wonderful game to her. She's fifteen years old and has already fallen in love many times, but her guitar will always be her first love. It's helped her to put up with living in this town, to deal with being the daughter of the general manager of an ice hockey team in the forest.
She hates hockey but understands her father's love for it; the sport is just a different instrument from hers. Her mom sometimes whispers in her daughter's ear: "Never trust people who don't have something in their lives that they love beyond all reason." Her mom loves a man who loves a place that loves a game. This is a hockey town, and there are plenty of things you can say about those, but at least they're predictable. You know what to expect if you live here. Day after day after day.
Bang.
Beartown isn't close to anything. Even on a map the place looks unnatural. "As if a drunk giant tried to piss his name in the snow," some might say. "As if nature and man were fighting a tug-of-war for space," more high-minded souls might suggest. Either way, the town is losing. It has been a very long time since it won at anything. More jobs disappear each year, and with them the people, and the forest devours one or two more abandoned houses each season. Back in the days when there were still things to boast about, the city council erected a sign beside the road at the entrance to the town with the sort of slogan that was popular at the time: "BeartownLeaves You Wanting More!" The wind and snow took a few years to wipe out the word "More." Sometimes the entire community feels like a philosophical experiment: If a town falls in the forest but no one hears it, does it matter at all?
Excerpted from Beartown by Fredrik Backman. Copyright © 2017 by Fredrik Backman. Excerpted by permission of Atria Books. All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
You can lead a man to Congress, but you can't make him think.
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