Get our Best Book Club Books of 2025 eBook!

Dreaming About Video Games: The Tetris Effect

Summary |  Excerpt |  Reviews |  Beyond the Book |  Read-Alikes |  Genres & Themes |  Author Bio

Dreamover by Dani Diaz

Dreamover

by Dani Diaz
  • BookBrowse Review:
  • Critics' Consensus (3):
  • Paperback:
  • Jan 2025, 312 pages
  • Rate this book

About This Book

Dreaming About Video Games: The Tetris Effect

This article relates to Dreamover

Print Review

A black Tetris screen with multicolored Tetris blocks In Dreamover, the dreamscapes Amber and Nico experience draw heavily from the imagery and mechanisms encountered in video games. In fact, within the past few decades, scientists and researchers have been investigating the relationship between video games and dreams.

One consequence of digital gaming on dreams is dubbed the Tetris Effect after the iconic puzzle video game. For people who play the game for a long time, the mental act of rotating and piecing Tetris blocks together becomes so ingrained that they may replicate it in their sleep. And the Tetris Effect is not limited to Tetris. One video game reporter writes that "Even if I've only played an hour of the strategy cooking game [Overwatch 2] before bed, by the time I get into REM sleep I'm frantically dumping my sous-chef's hot rice on a plate and rolling digital maki" in imitation of the sushi-making patterned processes she accomplished while having played the game fully awake.

According to psychologist Rachel Kowert, a primary purpose of dreams is to find solutions to real-world puzzles, like planning a wedding, which is one possible explanation for why problem-solving games are likely to surface in dreamland: the game is an actual, concrete puzzle that we haven't finished solving. According to dream analyst Jane Anderson, dreaming about games can potentially improve players' performance back in reality, akin to "sleeping on it" and awakening with a solution, even if the dream and its unconscious replay of issues are forgotten.

The finding that playing video games can affect people's dreams—which then affect their waking life—has potential therapeutic implications. Psychologist and researcher Jayne Gackenbach has found that gamers are more likely than non-gamers to experience lucid dreams. They know what it's like to be in control in an alternate reality and can even switch between first- and third-person perspectives. These gamers are less likely to be affected by nightmares—they're ready to take control and may even enjoy a dangerous dream situation. (Interestingly, this seems to only apply to men who play video games.)

One related study worked with veterans who struggled with PTSD and were highly susceptible to nightmares; those who played lots of video games were more capable than an average person of getting through difficult dreams. Unlike in the real world, especially a war, in which there is genuine uncertainty over whether you will live or die, someone playing a game knows that the consequences aren't real—which can be empowering knowledge later, during a dream.

In theory, the effect of video games on dreams could also be expanded to then be a benefit to one's waking life. One theory is that nightmares are an evolutionary mechanism meant to "train" us to deal with threats in a safe environment before we encounter them in real life. If gaming helps people feel protected during their "training," it might have benefits after waking up.

Of course, there's a limit to this research, because researchers cannot themselves observe their subjects' dreams; data mostly comes from self-reporting. One other big question about video games is how they may affect children, who are accessing these immersive realities at younger and younger ages. "How does that change their dreaming behavior?" Gackenbach said. "I don't know if I'm nervous about finding out, or really excited."

Filed under Medicine, Science and Tech

Article by Isabella Zhou

This article relates to Dreamover. It first ran in the February 26, 2025 issue of BookBrowse Recommends.

Membership Advantages
  • Reviews
  • "Beyond the Book" articles
  • Free books to read and review (US only)
  • Find books by time period, setting & theme
  • Read-alike suggestions by book and author
  • Book club discussions
  • and much more!
  • Just $0 for 0 months or $20 for 3 months.
  • More about membership!

BookBrowse Book Club

Book Jacket
Lessons in Chemistry
by Bonnie Garmus
Praised by Parade and The New York Times Book Review, this debut features a 1960s scientist turned TV cooking star.

Members Recommend

  • Book Jacket

    Ginseng Roots
    by Craig Thompson

    A new graphic memoir from the author of Blankets and Habibi about class, childhood labor, and Wisconsin’s ginseng industry.

  • Book Jacket

    The Fairbanks Four
    by Brian Patrick O’Donoghue

    One murder, four guilty convictions, and a community determined to find justice.

  • Book Jacket

    Serial Killer Games
    by Kate Posey

    A morbidly funny and emotionally resonant novel about the ways life—and love—can sneak up on us (no matter how much pepper spray we carry).

  • Book Jacket

    The Seven O'Clock Club
    by Amelia Ireland

    Four strangers join an experimental treatment to heal broken hearts in Amelia Ireland's heartfelt debut novel.

  • Book Jacket

    One Death at a Time
    by Abbi Waxman

    A cranky ex-actress and her Gen Z sobriety sponsor team up to solve a murder that could send her back to prison in this dazzling mystery.

Who Said...

If every country had to write a book about elephants...

Click Here to find out who said this, as well as discovering other famous literary quotes!

Wordplay

Solve this clue:

A C on H S

and be entered to win..

Your guide toexceptional          books

BookBrowse seeks out and recommends the best in contemporary fiction and nonfiction—books that not only engage and entertain but also deepen our understanding of ourselves and the world around us.