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Book Summary and Reviews of Everything to Play For by Marijam Did

Everything to Play For by Marijam Did

Everything to Play For

An Insider's Guide to How Videogames are Changing Our World

by Marijam Did

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  • Published:
  • Sep 2024, 288 pages
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About this book

Book Summary

An insider's account of the videogame industry telling how gaming can become a force for good.

Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them. Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public.

The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good.

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Reviews

Media Reviews

"Videogame critic Did debuts with a blistering critique of the gaming industry's ethical and political shortcomings. With nuanced analysis, Did offers a damning portrait of the gaming industry that nonetheless finds reasons for hope. This one's a winner." —Publishers Weekly

"In this well-researched and convincing work, Did presents not a history of video games so much as a look at their political elements and potential...an obvious choice for gamers, but its large picture approach will intrigue many curious readers." —Booklist

"An engaging read...Everything to Play For is a good contribution to the discourse about video games and I hope it proves to be a successful step in the process of getting video games as an industry, and as a subject for criticism, resistance and improvement out of the lefty sin bin and into the mainstream." —Organise Magazine

"Impassioned, fiercely intelligent, proudly left-wing." —EDGE Magazine

This information about Everything to Play For was first featured in "The BookBrowse Review" - BookBrowse's membership magazine, and in our weekly "Publishing This Week" newsletter. Publication information is for the USA, and (unless stated otherwise) represents the first print edition. The reviews are necessarily limited to those that were available to us ahead of publication. If you are the publisher or author and feel that they do not properly reflect the range of media opinion now available, send us a message with the mainstream reviews that you would like to see added.

Any "Author Information" displayed below reflects the author's biography at the time this particular book was published.

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Author Information

Marijam Did

Marijam Did has worked within the videogames industry for many years, currently at AAA studios. In 2019, she was nominated for Games Industry.biz's 100 Women in Games as well as Campaigner of The Year at MCV UK Awards. She has written about the industry in Guardian, VICE, GamesIndustry.biz, and Rosa Luxemburg Stiftung. She is also currently a Lecturer at Royal Holloway, University of London. Previously she has been the Chair Of Communications Committee for Game Workers Unite International - an organisation assisting in unionising the global videogames industry. She also cofounded GWU UK - the first legal trade union that has come out of the movement.

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